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  1. Cross Platform Mod Support for Games - mod.io

    Support mods on PC, console and mobile with mod.io, a platform which makes it easy to grow, manage and integrate UGC in-game, using our API, SDK and plugins for Unity, Unreal Engine and more.

  2. Login - mod.io

    Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.

  3. Login - mod.io

    Discover a wealth of new maps, vehicles, modes, and more, all created by the community! Discover something new every day and expand your SnowRunner experience.

  4. Linux Setup | mod.io Documentation

    Linux Setup mod.io Linux SDK integration The use of Linux with the mod.io SDK is ready by default. You can find the linux directory in the platform subdirectory of your SDK installation. You can then target …

  5. Nintendo Switch | mod.io Documentation

    All games supporting UGC must be approved individually, and you will be required to go through a dedicated UGC approval process with Nintendo directly once you are ready to launch the functionality.

  6. Template UI | mod.io Documentation

    It can be used as a functional template right off the shelf if you are looking for a ready-made solution. It can act as a reference for when you are implementing components into their own UI.

  7. Installation | mod.io Documentation

    Once you are ready, change the state from hidden to public for a full release of your game’s modding capabilities. Next steps Now you've installed and connected the plugin, it's time to get things running …

  8. Getting Started | mod.io Documentation

    We recommend keeping your game hidden until it is ready to launch. To give UGC creators, testers and collaborators access to a hidden game, see the Preview System guide.

  9. PlayStation®4 / PlayStation®5 | mod.io Documentation

    All games supporting UGC must be approved individually, and you will be required to go through a dedicated UGC platform approval process with Sony Interactive Entertainment directly once you are …

  10. C++ Reference Docs | mod.io Documentation

    Fetches the subset of the user's subscribed mods that are installed and therefore ready for loading Parameters ... Returns std::map using Mod IDs as keys and ModCollectionEntry objects providing …